Saturday, 28 February 2009

Tutorial 1: Levels

Ok, so the first part of our tower defence that we are going to make is a simple terrain class. Please note that most of this code is going to be from Nick Gravelyn’s Tile Engine Series. I’m assuming you know how to create a new project so I’ll skip that bit.

Ok, so to start off with create a new class called “Level.cs”. This is going to be what holds all the information about our level (which textures go where basically).