Friday, 11 May 2012
3D Level Editor
Have you ever wanted to build your own game levels but don't have the time to create you own editor?
Friday, 4 May 2012
2D Collision Series : SAT Part 1
In this series, I will be giving a very brief insight into the world of 2D collision detection and response. Normally during collision detection there are two phases, Broad phase and Narrow phase.
This series will focus on the Narrow phase.
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Seperating Axis Theorem