In this, the last tutorial in the series, I will show you how to add a bit of polish to the game by adding a few key features to our game :
- Giving the player money when he kills an enemy.
- Removing a life when one of the enemies reaches the end of the path.
Both of these things will be implemented in the wave class, however before we make any changes to that we must first make some of the player’s properties settable!